Author ORCID Identifier
0000-0001-9366-5279
Document Type
Case Study
Disciplines
5.3 EDUCATIONAL SCIENCES, Teaching and Learning
Abstract
This project integrated digital education and sustainability literacy in tourism modules, combining classroom-based learning with community engagement in Chapelizod village and Phoenix Park. Thirty-five students explored how digital tools can communicate biodiversity, heritage, and climate issues to visitors. To introduce immersive technology, students first experienced global heritage through Virtual Reality: three Meta Quest 3 VR headsets were used to take students on a virtual tour of Machu Picchu, providing a benchmark for considering how VR can enhance interpretation and visitor experience. Building on this, students worked in groups with local partners to design QR code–enabled walking tours using Fectar, covering themes such as biodiversity, social and cultural history, and heritage-literary trails. These outputs could be viewed on mobile devices or through the VR headsets, allowing comparison between global exemplars and locally co-created experiences.
DOI
https://doi.org/10.21427/aj7h-3c44
Recommended Citation
Stewart, Jennifer and Gorman, Catherine Dr, "Digital Co-creation for Sustainable Tourism" (2025). Case studies: Digital Education. 56.
https://arrow.tudublin.ie/teachingcasedig/56
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Publication Details
Digital Co-creation for Sustainable Tourism, Case studies: Digital Education, Technological University Dublin, Grangegorman, 2025.