Document Type
Book Chapter
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Disciplines
Computer Sciences
Abstract
As graphics technology has improved in recent years, more and more importance has been placed on the behavior of virtual characters in applications set in virtual worlds in areas such as games, movies and simulations. The behavior of virtual characters should be believable in order to create the illusion that these virtual worlds are populated with living characters. This has led to the application of agent-based modeling to the control of these virtual characters. There are a number of advantages of using agent-based modeling techniques which include the fact that they remove the requirement for hand controlling all agents in a virtual environment, and allow agents in games to respond to unexpected actions by players.
DOI
https://doi.org/10.1007/978-1-4614-1800-9_39
Recommended Citation
Mac Namee, B. (2009) Agent Based Modeling in Computer Graphics and Games. In R.A.Meyers (ed.) Encyclopedia of Complexity and Systems Science,Springer. doi:10.1007/978-1-4614-1800-9_39
Publication Details
In the Encyclopedia of Complexity and Systems Science, (Ed: Robert A . Meyers), Springer.