Document Type

Conference Paper

Rights

Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence

Publication Details

DOI: 10.3233/978-1-61499-405-3-657 Conference: Smart Technology Based Education and Training 2014, At Crete, Volume: 262

Abstract

With the development of more user friendly game engine packages and software, detailed cognitive stimulation of procedural activities has now become easier to develop in virtual reality environments. With packages offering built-in visual editors, the amount of labour hours required for the development of specific applications are reduced. This paper considers the use of computer supported game engine technology to provide location independent comprehension and procedural skills learning for built environment education.

DOI

https://doi.org/10.3233/978-1-61499-405-3-657


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