Document Type

Theses, Ph.D

Disciplines

Computer Sciences, 6.4 ART

Publication Details

A dissertation submitted as part of the requirements for the degree of Doctor of Philosophy, PhD Technological University Dublin, Graduate School of Creative Arts and Media Faculty of Arts and Humanities, Technological University Dublin, 2025.

doi:10.21427/wzc8-ke07

Abstract

Contemporary Digital Sculpture has emerged out of recent developments in digital art, 3d modelling and virtual modes of production. These advances range from the creation of more powerful software and hardware systems to the to nascent XR sectors, and the potential for materialisation through technologies such as 3d printing, laser-cutting, or CNC1 machining. However, critical discourse remains predominantly focused on the end product, often overlooking the embodied labour processes inherent in its creation. As revealed through indexical traces of the artist’s body, these processes encapsulate the gestures, actions and subjective agency of artistic activity. Consequently, with the limitations of digital sculpture to evidence its own process of creation and the potential loss of the artist's hand within that, this research was led by the following question: To what extent can Process Art methods address the potential absence of the artist's body in digital sculpture?

DOI

https://doi.org/10.21427/wzc8-ke07

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.


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