The objective of this practice paper is to describe and analyse the use of online learning tasks on engineering mathematics and physics courses. The development of learning tasks was inspired by the promising effects of gamification techniques in higher education. Hence, some gamification elements, such as bonus points and immediate feedback were integrated into the learning tasks. Course results and student feedback demonstrate the positive impact of gamification of online learning tasks on students’ motivation and learning. In the end, further possibilities of increasing the number and repertoire of gamification techniques in engineering mathematics and physics courses are discussed.
Immonen, P., Ratava, J., Naukkarinen, J. K., Sadiqa, A., Paatero, J. V., Kuosa, M., Mankonen, A., Bhayo, B., & Äijälä, M. (2023). First Steps Towards Gamification Of Online Physics And Mathematics Assignments. European Society for Engineering Education (SEFI). DOI: 10.21427/YX21-MF65
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.