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1.2 COMPUTER AND INFORMATION SCIENCE
Procedural Content Generation (PCG) is used frequently in games to increase replayability by introducing variety to playghrough of a game and reduce development time by allowing complex game worlds to be developed by a smaller team over a more limited amount of time.
Monaghan, Zina. (2019). Comparing Procedural Content Generation Algorithms for Creating Levels in Video Games. M.Sc in Computing (Advanced Software Development), Technological University Dublin.
A dissertation submitted in partial fulfilment of the requirements of Technological University Dublin for the degree of M.Sc. in Computing (Advanced Software Development), 2019.