Document Type
Dissertation
Rights
This item is available under a Creative Commons License for non-commercial use only
Disciplines
1.2 COMPUTER AND INFORMATION SCIENCE
Abstract
Procedural Content Generation (PCG) is used frequently in games to increase replayability by introducing variety to playghrough of a game and reduce development time by allowing complex game worlds to be developed by a smaller team over a more limited amount of time.
Recommended Citation
Monaghan, Zina. (2019). Comparing Procedural Content Generation Algorithms for Creating Levels in Video Games. M.Sc in Computing (Advanced Software Development), Technological University Dublin.
Publication Details
A dissertation submitted in partial fulfilment of the requirements of Technological University Dublin for the degree of M.Sc. in Computing (Advanced Software Development), 2019.