Author ORCID Identifier

0000-0002-9242-3080

Document Type

Conference Paper

Disciplines

1.2 COMPUTER AND INFORMATION SCIENCE

Publication Details

https://link.springer.com/chapter/10.1007/978-3-031-49065-1_45

doi:10.1007/978-3-031-49065-1_45

Abstract

Blended learning (BL) combines face-to-face and computer-aided resources, promoting students’ engagement and independence. However, teachers may struggle due to a lack of technological skills and pedagogical challenges. Serious games have proven to be an efficient tool for enhancing teachers’ training, providing immersive and interactive learning experiences, and allowing teachers to develop classroom management strategies in a risk-free environment. We present the design and implementation of BlendMaster, a collaborative board game for training teachers in BL. The game challenges players to make decisions, addressing classroom challenges in both face-to-face and online settings. By exploring the game’s mechanics, dynamics, and aesthetics, we foster reflection on BL while creating an engaging experience. Feedback from players during a training session shows BlendMaster is positively received by teachers and provides insights for further improvements and future directions for the game.

DOI

https://doi.org/10.1007/978-3-031-49065-1_45

Funder

Erasmus+

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.


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