Document Type
Conference Paper
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Abstract
From September 2005 the School of Computing in the DIT will offer an elective in computer games programming to final year computer science students. This paper demonstrates how students will learn games programming by developing a 3D FPS (First Person Shooter) called Dalek World. Dalek World is developed using Microsoft Visual Studio in C++ and was originally developed by the authors to learn games programming techniques themselves. In developing Dalek World, students will learn Euclidian geometry, 3D graphics programming, object orientated game design, level loading, physics, collision detection, the A* algorithm, perception and enemy AI using finite state machines.
DOI
https://doi.org/10.21427/k45z-fs81
Recommended Citation
Duggan, B., McAtamney, H. & Mtenzi, F. (2005). Learning games programming with Dalek World. 7th. International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. CNBDI, Magelis, Angouleme, France, 28-30th. November. doi:10.21427/k45z-fs81
Publication Details
7th. International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CNBDI, 28-30th. November, Magelis, Angouleme, France.