Document Type
Conference Paper
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Disciplines
Computer Sciences, *pedagogy
Abstract
Widespread studies show learning through games stimulates students’ engagement, motivation and enthusiasm. Moreover, games could improve abilities like information assimilation and retention, motor coordination, and capacity of thinking quickly and concentrating (Koh et al., 2012). While previous surveys have showed how digital games are commonly used as educational tools, the present study aims to analyze the features of the digital games that are being used. To this aim, we first developed a survey to collect a list of digital games used in Irish classrooms. Then, those games were classified by means of a framework developed by the authors, considering technical features, the target audience and the pedagogy behind the digital game.
DOI
https://doi.org/10.21427/9a2q-1w54
Recommended Citation
Rocha, M., Tangney, B., & Dondio, P. (2016), A survey of digital games used in Irish schools: the drill and practice has turned. Proceedings of the 6th Irish Conference on Game-based Learning, Dublin, iGBL, pp. 53-60. doi:10.21427/9a2q-1w54
Funder
Technological University Dublin
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Publication Details
Paper presented at the 6th. Irish Conference on Gamebased Learning, Trinity College, Dublin, September, 2016