Document Type
Conference Paper
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Disciplines
1.2 COMPUTER AND INFORMATION SCIENCE
Abstract
The behaviour of non-player character game agents can be made more interesting and believable through the use of increased contextual awareness. In this paper, we present smart ambiance which allows information about the am- biance of an environment (determined by the environment itself, objects in the environment and recent events) to be used in agent plan generation. We demonstrate how this leads to contextually in uenced action selection and, in turn, more interesting and believable character behaviour.
DOI
https://doi.org/10.1145/2159365.2159418
Recommended Citation
Sloan, C., Kelleher, J.D. & Mac Namee, B. (2011) Feeling the Ambiance: Uusing Smart Ambiance to Increase Contextual Awareness in Game Agents. Proceedings of the 8th International Conference on Advances in Computer Entertainment, Bordeaux, France — 28 - 01, July. doi:10.1145/2159365.2159418
Publication Details
Proceedings of the 6th International Conference on Foundations of Digital Games (FDG'11). Bordeaux, France — June 28 - July 01, 2011