Document Type
Article
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Disciplines
1.2 COMPUTER AND INFORMATION SCIENCE, Computer Sciences
Abstract
Virtual characters have been employed for many purposes including interacting with players of serious games, with a purpose to increase engagement. These characters are often embodied conversational agents playing diverse roles, such as demonstrators, guides, teachers or interviewers. Recently, much research has been conducted into properties that affect the realism and plausibility of virtual characters, but it is less clear whether the inclusion of interactive agents in serious applications can enhance a user’s engagement with the application, or indeed increase efficacy. In a first step towards answering these questions, we conducted a study where a Virtual Learning Environment was used to examine the effect of employing a virtual character to deliver a lesson
DOI
https://doi.org/10.1145/3274247.3274499
Recommended Citation
Gamage V. & Ennis C. (2018) Examining the effects of a virtual character on learning and engagement in serious games. Interaction and Games (MIG ’18), November 8–10, 2018, Limassol, Cyprus. doi:10.1145/3274247.3274499