Document Type
Article
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Disciplines
1.2 COMPUTER AND INFORMATION SCIENCE
Abstract
It is common practice in movies and games to use different actors for the voice and body/face motion of a virtual character. What effect does the combination of these different modalities have on the perception of the viewer? In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices. We also create combination characters called FrankenFolks, where we mix and match the voice, body motion, face motion, and avatar of different actors and ask which modality is most dominant when determining distinctiveness and attractiveness or whether the effects are cumulative.
DOI
https://doi.org/10.1145/2948066
Recommended Citation
Jan Ondrej, Cathy Ennis, Niamh A. Merriman, and Carol O’Sullivan. 2016. FrankenFolk: Distinctiveness and attractiveness of voice and motion. ACM Trans. Appl. Percept. 13, 4, Article 20 (July 2016), 13 pages. DOI: 10.1145/2948066
Funder
Science Foundation Ireland
Publication Details
PrePrint. Published version on ACM Digital Library: https://dl.acm.org/doi/abs/10.1145/2948066?casa_token=iQIHRzOznwYAAAAA%3AU3xmvMFT98w-aqBI2Kmle-GUe_xH_oxaaHS68rLphkbpRl9uv04LaA3cugypMHEwJVYqKOcjj_FxGSU