Abstract
Modern 3D computer games have the potential to employ principles from cinematography in rendering the action in the game. Using principles of cinematography would take advantage of techniques that have been used to render action in cinematic films for more than a century. This paper outlines our proposal to develop a camera control system that uses principles of cinematography for 3D computer games and provides a critical review of related research.
Recommended Citation
Kneafsey, James and McCabe, Hugh
(2004)
"Camera Control through Cinematography in 3D Computer Games,"
The ITB Journal:
Vol. 5:
Iss.
1, Article 14.
doi:10.21427/D7XX65
Available at:
https://arrow.tudublin.ie/itbj/vol5/iss1/14
DOI
10.21427/D7XX65