Document Type
Conference Paper
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Disciplines
5.3 EDUCATIONAL SCIENCES
Abstract
. The change and restrictions in how we react with cultural heritage because of the COVID-19 pandemic has created an urgency in advancing remote and digital access to objects and sites. This paper outlines the process for developing Virtual Learning Environments (VLEs) using digital recording and modelling of architectural heritage and archaeology. Virtual Reality (VR) software, game engine platforms and WEB platforms are outlined which can be applied to represent heritage sites in addition to emerging screen based technological learning systems. The application Historic Building Information Modelling (HBIM) and Game Engine Platforms for creating Virtual Learning Environments (VLEs) is also examined. The design-theory based on Virtual Learning Objects for cultural heritage is explored. Two case studies are explored for their potential to create Virtual Heritage Learning Environments. Finally, a design framework is proposed for developing Virtual Heritage Learning Environments.
DOI
https://doi.org/10.1007/978-3-030-73043-7_35
Recommended Citation
Meegan, E., Murphy, M. & Keenaghan, G. (2021). Virtual Heritage Learning Environments. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection: 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020, Revised Selected Papers Virtual Heritage Learning Environments Pages 427–437. doi:10.1007/978-3-030-73043-7_35
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.