ORCID
- Cathy Ennis: 0000-0002-1274-5347
Abstract
The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation technologies, alongside the growing popularity of virtual reality (VR), presents significant questions about the integration of these signals and their ability to convey emotional detail in immersive environments. In this paper, we evaluate the influence of real and synthetic gestures and speech, alongside varying levels of immersion (VR vs. 2D displays) and emotional contexts (positive, neutral, negative) on user perceptions. We investigate how immersion affects the perceived match between gestures and speech and the impact on key aspects of user experience, including emotional and empathetic responses and the sense of co-presence. Our findings indicate that while VR enhances the perception of natural gesture-voice pairings, it does not similarly improve synthetic ones - amplifying the perceptual gap between them. These results highlight the need to reassess gesture appropriateness and refine AI-driven synthesis for immersive environments.
Keywords
ML for animation, Perception in VR, Speech synthesis, User studies
DOI Link
Publication Date
2025-10-08
Event
25th International Conference on Intelligent Virtual Agents, IVA 2025
Publication Title
IVA 2025 - Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents
Publisher
Association for Computing Machinery (ACM)
ISBN
9798400715082
Deposit Date
2026-03-03
Funding
This work was conducted with the financial support of the Research Ireland Centre for Research Training in Digitally-Enhanced Reality (d-real) under Grant No. 18/CRT/6224.
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Additional Links
Recommended Citation
Du, Haoyang; Chhatre, Kiran; Peters, Christopher; Keegan, Brian; McDonnell, Rachel; and Ennis, Cathy, "Synthetically Expressive: Evaluating gesture and voice for emotion and empathy in VR and 2D scenarios" (2025). Research Outputs: 2025-Present. 1.
https://arrow.tudublin.ie/aaschmedro/1