Author ORCID Identifier


Document Type

Conference Paper


Computer Sciences, Education, general, including:, Media and socio-cultural communication

Publication Details

Paper presented at the Digital Games Research Association conference 2022 and published in the proceedings of DiGRA 2022.


In this paper, we present an approach to studying the game design process by drawing upon general models of design to support research into the process of game design. Several general models of design exist to consider the processes through which designers work. Many of these fit within a structure of analysis, synthesis and evaluation that was first proposed by Christopher Jones in 1963 and later adapted by Bryan Lawson to account for the messy nature of design and the undertaking of these activities while negotiating between problem and solution. This paper proposes the adaptation of Lawson’s model of design to study the activities of game designers and to potentially find opportunities to improve and refine the process of game design. Specifically, the paper seeks to propose a model for facilitating the study of the game design process as it relates to the individual actions designers take when developing games.


Creative Commons License

Creative Commons Attribution-Share Alike 4.0 International License
This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.

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Game Design Commons