Document Type
Conference Paper
Rights
Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence
Abstract
This study investigates whether there are significant differences in the gestures made by gamers and non-gamers whilst playing commercial games that employ gesture inputs. Specifically, the study focuses on testing a prototype of multimodal capture tool that we used to obtain real-time audio, video and skeletal gesture data. Additionally, we developed an experimental design framework for the acquisition of spatio-temporal gesture data and analysed the vector magnitude of a gesture to compare the relative displacement of each participant whilst playing a game.
DOI
10.1145/2994258.2994284
Recommended Citation
Covone, F.V., Vaughan, B. & Cullen, C. (2016) A Pilot Study of Comparison Gesture Analysis in Motion Driven Video Games, Motion in Games 2016,, 2016, Burlingame, CA, USA, October 10-12. doi;10.1145/2994258.2994284
Included in
Behavior and Behavior Mechanisms Commons, Experimental Analysis of Behavior Commons, Graphics and Human Computer Interfaces Commons, Psychology of Movement Commons
Publication Details
This paper was published and presented at Motion in Games 2016, October 10-12, 2016, Burlingame, CA, USA