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A dissertation submitted in partial fulfilment of the requirements of Technological University Dublin for the degree of M.Sc. in Computer Science (Advanced Software Development) June 2022.


Virtual Reality (VR) is an emerging technology that’s popularity has been increasing at a yearly rate. Despite this, concerns about the accessibility of VR devices are ever-growing as many users struggle to use the technology, especially users with disabilities. This study analyses how different types of disabilities affect how often a user uses VR and any associated re-occurring difficulties that are related to specific types of disability. To do this, a previous survey regarding VR accessibility run by Disability Visibility Project and ILMxLAB is examined. In this survey, 79 participants who identify as having a disability answered questions related to their experience of using VR. In this study, the results from the survey are sorted into six different categories representing their types of disability (Visual, Auditory, Lower body, Upper body, Hands, Cognitive). Using a mixed methodology, the data from the survey is tested using logistic regression – to test the relationship between disability and usage, while content analysis is used to examine specific difficulties the participants wrote about in the open-ended questions. Results showed that participants with a visual disability were 90% less likely to use VR at least once a month when compared to users with motor, auditory or cognitive disabilities. No correlation could be confirmed between the other five categories and VR usage. Also highlighted were 25 difficulties that appeared in three or more participants’ open-ended question responses. These difficulties highlight barriers that people with disabilities regularly face (such as not being able to stand, read text or require subtitles) which should be considered in VR development to make the technology more accessible.

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Creative Commons Attribution-Share Alike 4.0 International License
This work is licensed under a Creative Commons Attribution-Share Alike 4.0 International License.