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This paper will describe the development of Serious Gordon, an interactive digital game developed to tech the basics of kitchen food safety to workers in industries dealing with food. The motivations driving the development of the game will be described as will the development process itself. An initial evaluation of the game, from both a technical and pedagogical point of view, will be presented as will conclusions on the viability of using a commercial game engine for the purpose of developing educational games.
MacNamee, B., Rooney, P. & Lindstrom, P. (2006). Serious Gordon: using serious games to teach food safety in the kitchen. 9th. International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games CGAMES06, Dublin, 22-24 November. doi:10.21427/p3n6-jf20